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Category: Lighting
Posts: 2


GDC 13 DUST 514: Reflecting The Universe
Posted by on June 22nd, 2016

GDC 13 DUST 514: Reflecting The Universe

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Level Geometry, Lighting, Making Of, Slides & Presentations, Terrain Height Map, Videos, Websites, World Design

Push & Pull: The Art of Guiding Players Through The Environment
Posted by on June 22nd, 2016

Push & Pull: The Art of Guiding Players Through The Environment

In categories: Affordance, Boundaries, Breadcrumbs, Clutter, Color, Composition, Continuity, Familiarity, Goals, Interface, Landmarks, Layout Types, Lighting, Navigation, Negative Space, Perception, Player Control, Scale, Simplicity, Theme, Vantage Point, Visual Language

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