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Category: Composition
Posts: 2


Level Design Primer Part 14: Rules of Composition
Posted by on July 9th, 2016

Level Design Primer Part 14: Rules of Composition

In categories: Articles, Composition

Push & Pull: The Art of Guiding Players Through The Environment
Posted by on June 22nd, 2016

Push & Pull: The Art of Guiding Players Through The Environment

In categories: Affordance, Boundaries, Breadcrumbs, Clutter, Color, Composition, Continuity, Familiarity, Goals, Interface, Landmarks, Layout Types, Lighting, Navigation, Negative Space, Perception, Player Control, Scale, Simplicity, Theme, Vantage Point, Visual Language

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