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Category: Simplicity
Posts: 1


Push & Pull: The Art of Guiding Players Through The Environment
Posted by on June 22nd, 2016

Push & Pull: The Art of Guiding Players Through The Environment

In categories: Affordance, Boundaries, Breadcrumbs, Clutter, Color, Composition, Continuity, Familiarity, Goals, Interface, Landmarks, Layout Types, Lighting, Navigation, Negative Space, Perception, Player Control, Scale, Simplicity, Theme, Vantage Point, Visual Language

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