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Category: Layout Types
Posts: 13


Game Maker’s Toolkit: The Legend of Zelda: Link’s Awakening’s Dungeon Design
Posted by on July 13th, 2016

Game Maker’s Toolkit: The Legend of Zelda: Link’s Awakening’s Dungeon Design

In categories: Analysis, Backtracking, Design Directions, Design Principles, Layout Types, Level Geometry, Motivation, Resources, Videos

Level Design Primer Part 12: Hubs and Shortcuts
Posted by on July 9th, 2016

Level Design Primer Part 12: Hubs and Shortcuts

In categories: Articles, Design Workflows & Techniques, Hub-Based Progression, Layout Types, Shortcuts

Level Design Primer #8: Gating and Implicit Linearity
Posted by on July 9th, 2016

Level Design Primer #8: Gating and Implicit Linearity

In categories: Articles, Gating, Layout Types, Linear Progression

Level Design Primer 7: Non-linear Level Design
Posted by on July 9th, 2016

Level Design Primer 7: Non-linear Level Design

In categories: Articles, Layout Types, Non-Linear Progression

Level Design Primer 6: Planning Out Levels
Posted by on July 9th, 2016

Level Design Primer 6: Planning Out Levels

In categories: Articles, Design Documents, Design Workflows & Techniques, Layout Sketch Phase, Layout Types

Stuck? One Section Level Design for Gameplay – Idea to Playtest
Posted by on June 26th, 2016

Stuck? One Section Level Design for Gameplay – Idea to Playtest

In categories: Articles, Design Workflows & Techniques, Gameplay, Layout Types, Level Geometry, Prototyping Phase, World of Level Design

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts
Posted by on June 26th, 2016

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts

In categories: Articles, Boundaries, Design Workflows & Techniques, Landmarks, Layout Sketch Phase, Layout Types, Level Geometry, Navigation, Playstyles, Progression, Strategy, World of Level Design

Design Club – League of Legends: Summoner’s Rift – Level Design Analysis
Posted by on June 26th, 2016

Design Club – League of Legends: Summoner’s Rift – Level Design Analysis

In categories: Analysis, Balance, Boundaries, Choice, Design Principles, Extra Credits, Gameplay, Layout Types, Level Analysis Videos, Level Geometry, Videos

GDC 16 Making The World of Firewatch
Posted by on June 22nd, 2016

GDC 16 Making The World of Firewatch

In categories: Art Directions, Design Directions, Design Workflows & Techniques, GDC Vault, Landmarks, Layout Types, Making Of, Navigation, Prototyping Phase, Streaming, Vertical Slice, Videos, Websites, World Design

The Prospect of Space
Posted by on June 22nd, 2016

The Prospect of Space

In categories: Analysis, Layout Types, Non-Linear Progression, Perception

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