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Category: Boundaries
Posts: 6


What Games Are – Glossary: Boundary
Posted by on July 17th, 2016

What Games Are – Glossary: Boundary

In categories: Articles, Boundaries

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts
Posted by on June 26th, 2016

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts

In categories: Articles, Boundaries, Design Workflows & Techniques, Landmarks, Layout Sketch Phase, Layout Types, Level Geometry, Navigation, Playstyles, Progression, Strategy, World of Level Design

Design Club – League of Legends: Summoner’s Rift – Level Design Analysis
Posted by on June 26th, 2016

Design Club – League of Legends: Summoner’s Rift – Level Design Analysis

In categories: Analysis, Balance, Boundaries, Choice, Design Principles, Extra Credits, Gameplay, Layout Types, Level Analysis Videos, Level Geometry, Videos

How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit
Posted by on June 26th, 2016

How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit

In categories: Abstract Design, Analysis, Boundaries, Design Directions, Gameplay, Level Analysis Videos, Level Geometry, Procedural Geometry

Push & Pull: The Art of Guiding Players Through The Environment
Posted by on June 22nd, 2016

Push & Pull: The Art of Guiding Players Through The Environment

In categories: Affordance, Boundaries, Breadcrumbs, Clutter, Color, Composition, Continuity, Familiarity, Goals, Interface, Landmarks, Layout Types, Lighting, Navigation, Negative Space, Perception, Player Control, Scale, Simplicity, Theme, Vantage Point, Visual Language

Seeing The World As Level Designer
Posted by on June 22nd, 2016

Seeing The World As Level Designer

In categories: Boundaries, Landmarks

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