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Category: Abstract Design
Posts: 2


How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit
Posted by on June 26th, 2016

How (and Why) Spelunky Makes its Own Levels | Game Maker’s Toolkit

In categories: Abstract Design, Analysis, Boundaries, Design Directions, Gameplay, Level Analysis Videos, Level Geometry, Procedural Geometry

Level Design of Video Games: Abstraction In Kairo
Posted by on June 22nd, 2016

Level Design of Video Games: Abstraction In Kairo

In categories: Abstract Design, Analysis, Videos

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