Home Page
Follow LD.org on Twitter! Follow me on Facebook!
 ·  NEWS  ·  KNOWLEDGE BASE  ·  ARTICLES & RESOURCES  ·  REFERENCE DATABASE  ·  PORTFOLIOS  ·  INTERVIEWS  ·  ABOUT & CONTACT  · 
Category: Design Workflows & Techniques
Posts: 73


Valve Developer Community – Single Player Mapping Tips
Posted by on July 21st, 2016

Valve Developer Community – Single Player Mapping Tips

In categories: Activities, Architecture, Articles, Belevability, Context, Design Directions, Design Principles, Design Workflows & Techniques, Difficulty, Enemies, Environment Storytelling, General Design Practices, Level Geometry, Level Scripting, Pacing

Level Design Primer Part 13: Level Geometry
Posted by on July 9th, 2016

Level Design Primer Part 13: Level Geometry

In categories: Analysis, Choke Points, Covers, Design Directions, Design Principles, Design Workflows & Techniques, Level Geometry, Line of Sight, Verticality

Level Design Primer Part 12: Hubs and Shortcuts
Posted by on July 9th, 2016

Level Design Primer Part 12: Hubs and Shortcuts

In categories: Articles, Design Workflows & Techniques, Hub-Based Progression, Layout Types, Shortcuts

Level Design Primer Part 11: Designing Around Failure
Posted by on July 9th, 2016

Level Design Primer Part 11: Designing Around Failure

In categories: Articles, Design Directions, Design Workflows & Techniques, Failure

Level Design Primer 6: Planning Out Levels
Posted by on July 9th, 2016

Level Design Primer 6: Planning Out Levels

In categories: Articles, Design Documents, Design Workflows & Techniques, Layout Sketch Phase, Layout Types

Industry Broadcast: Theme and Game Design
Posted by on July 7th, 2016

Industry Broadcast: Theme and Game Design

In categories: Design Principles, Design Workflows & Techniques, Familiarity, Mental Models, Podcasts, Skinning, Theme

Industry Broadcast: Prototyping For Fun and Profit
Posted by on July 6th, 2016

Industry Broadcast: Prototyping For Fun and Profit

In categories: Design Workflows & Techniques, Podcasts, Prototyping Phase

Industry Broadcast: What Are Game Mechanics?
Posted by on July 6th, 2016

Industry Broadcast: What Are Game Mechanics?

In categories: Audience, Design Principles, Design Workflows & Techniques, Mechanics, Must Listen!, Podcasts, Systems

Ludology Episode 128 – Why?
Posted by on June 29th, 2016

Ludology Episode 128 – Why?

In categories: Action, Audience, Choice, Completion, Customization, Design Directions, Design Principles, Design Workflows & Techniques, Experience, Fantasy, Immersion, Mastery, Motivation, Podcasts

Gamasutra: Anatomy of a Combat Zone
Posted by on June 29th, 2016

Gamasutra: Anatomy of a Combat Zone

In categories: Articles, Choice, Combat, Conflict, Design Directions, Design Principles, Design Workflows & Techniques, Gamasutra, Gameplay, Layout Sketch Phase, Level Geometry, Navigation, Strategy

1 2 3 4 5 8

Next Page »

LEVEL-DESIGN.org © 2009 - 2017
Powered by WordPress
01 02