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Category: Motivation
Posts: 9


What Games Are – Glossary: Achievement
Posted by on July 17th, 2016

What Games Are – Glossary: Achievement

In categories: Achievement, Articles, Design Principles, Motivation, Risk & Reward

Game Maker’s Toolkit: The Legend of Zelda: Link’s Awakening’s Dungeon Design
Posted by on July 13th, 2016

Game Maker’s Toolkit: The Legend of Zelda: Link’s Awakening’s Dungeon Design

In categories: Analysis, Backtracking, Design Directions, Design Principles, Layout Types, Level Geometry, Motivation, Resources, Videos

Gamasutra: Cognitive Flow: The Psychology of Great Game Design
Posted by on July 2nd, 2016

Gamasutra: Cognitive Flow: The Psychology of Great Game Design

In categories: Articles, Challenge, Design Principles, Distractions, Feedback, Gamasutra, Goals, Motivation, Rules

Ludology Episode 128 – Why?
Posted by on June 29th, 2016

Ludology Episode 128 – Why?

In categories: Action, Audience, Choice, Completion, Customization, Design Directions, Design Principles, Design Workflows & Techniques, Experience, Fantasy, Immersion, Mastery, Motivation, Podcasts

Game Design Round Table Episode #37: Failure, Punishment and Learning
Posted by on June 26th, 2016

Game Design Round Table Episode #37: Failure, Punishment and Learning

In categories: Design Principles, Design Workflows & Techniques, Difficulty, Experience, Failure, Learning Process, Motivation, Podcasts

Game Design Round Table Episode #64: Conflict
Posted by on June 26th, 2016

Game Design Round Table Episode #64: Conflict

In categories: Conflict, Design Principles, Design Workflows & Techniques, Motivation, Player Control, Podcasts, Strategy

Game Design Round Table Episode #79: Intrinsic or Extrinsic? with Harrison Pink
Posted by on June 26th, 2016

Game Design Round Table Episode #79: Intrinsic or Extrinsic? with Harrison Pink

In categories: Audience, Choice, Decision, Design Principles, Emotions, Experience, Motivation, Podcasts, Risk & Reward

Epic Games on Level Design Psychology – Unreal Tournament
Posted by on June 26th, 2016

Epic Games on Level Design Psychology – Unreal Tournament

In categories: Audience, Choice, Design Directions, Design Principles, Emotions, Gameplay, Goals, Motivation, Perception, Player Control, Videos

Drive to Work #177—10 Things Every Game Needs: Goal
Posted by on June 26th, 2016

Drive to Work #177—10 Things Every Game Needs: Goal

In categories: Design Principles, Design Workflows & Techniques, Goals, Motivation, Podcasts

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