Home Page
Follow LD.org on Twitter! Follow me on Facebook!
 ·  NEWS  ·  KNOWLEDGE BASE  ·  ARTICLES & RESOURCES  ·  REFERENCE DATABASE  ·  PORTFOLIOS  ·  INTERVIEWS  ·  ABOUT & CONTACT  · 
Category: Comfort & Surprise
Posts: 4


Gamasutra: Ten Principles of Good Level Design – Part 1
Posted by on July 20th, 2016

Gamasutra: Ten Principles of Good Level Design – Part 1

In categories: Articles, Comfort & Surprise, Design Principles, Environment Storytelling, Goals, Must Read!, Navigation

Drive to Work #61—Surprise
Posted by on June 26th, 2016

Drive to Work #61—Surprise

In categories: Comfort & Surprise, Design Principles, Design Workflows & Techniques, Podcasts

Drive to Work #60—Comfort
Posted by on June 26th, 2016

Drive to Work #60—Comfort

In categories: Comfort & Surprise, Design Principles, Design Workflows & Techniques, Podcasts

Drive to Work #238—10 Things Every Game Needs: Surprise
Posted by on June 25th, 2016

Drive to Work #238—10 Things Every Game Needs: Surprise

In categories: Comfort & Surprise, Design Principles, Design Workflows & Techniques, Podcasts

LEVEL-DESIGN.org © 2009 - 2017
Powered by WordPress
01 02