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Category: Websites
Posts: 18


GDC 14: How Board Games Matter
Posted by on July 13th, 2016

GDC 14: How Board Games Matter

In categories: Choice, Design Directions, Design Principles, Gameplay, GDC Vault, Information, Outcome, Randomness, Transparency, Videos

Extra Credits: Fail Faster – A Mantra for Creative Thinkers
Posted by on July 11th, 2016

Extra Credits: Fail Faster – A Mantra for Creative Thinkers

In categories: Design Phase, Design Principles, Extra Credits, Must Watch!, Videos

Extra Credits: How Games Keep Things Exciting
Posted by on July 11th, 2016

Extra Credits: How Games Keep Things Exciting

In categories: Design Principles, Emotions, Engagement, Experience, Extra Credits, Must Watch!, Pacing, Progression, Videos

Gamasutra: Design 101: Complexity vs. Depth
Posted by on July 2nd, 2016

Gamasutra: Design 101: Complexity vs. Depth

In categories: Articles, Complexity, Depth, Design Principles, Gamasutra

Gamasutra: Cognitive Flow: The Psychology of Great Game Design
Posted by on July 2nd, 2016

Gamasutra: Cognitive Flow: The Psychology of Great Game Design

In categories: Articles, Challenge, Design Principles, Distractions, Feedback, Gamasutra, Goals, Motivation, Rules

Gamasutra: The Fundamental Pillars of a Combat System
Posted by on June 29th, 2016

Gamasutra: The Fundamental Pillars of a Combat System

In categories: Articles, Combat, Design Directions, Design Principles, Gamasutra, Gameplay

Gamasutra: 7 Combat Systems That Every Game Designer Should Study
Posted by on June 29th, 2016

Gamasutra: 7 Combat Systems That Every Game Designer Should Study

In categories: Articles, Combat, Design Directions, Gamasutra, Gameplay, Mechanics

Gamasutra: Anatomy of a Combat Zone
Posted by on June 29th, 2016

Gamasutra: Anatomy of a Combat Zone

In categories: Articles, Choice, Combat, Conflict, Design Directions, Design Principles, Design Workflows & Techniques, Gamasutra, Gameplay, Layout Sketch Phase, Level Geometry, Navigation, Strategy

Stuck? One Section Level Design for Gameplay – Idea to Playtest
Posted by on June 26th, 2016

Stuck? One Section Level Design for Gameplay – Idea to Playtest

In categories: Articles, Design Workflows & Techniques, Gameplay, Layout Types, Level Geometry, Prototyping Phase, World of Level Design

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts
Posted by on June 26th, 2016

3 Workflow Techniques – How to Draw Top-Down Level Design Map Layouts

In categories: Articles, Boundaries, Design Workflows & Techniques, Landmarks, Layout Sketch Phase, Layout Types, Level Geometry, Navigation, Playstyles, Progression, Strategy, World of Level Design

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