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Category: Difficulty
Posts: 8


Industry Broadcast #123: Challenge In Games
Posted by on August 2nd, 2016

Industry Broadcast #123: Challenge In Games

In categories: Challenge, Design Principles, Difficulty, Frustration, Must Listen!, Podcasts

Valve Developer Community – Single Player Mapping Tips
Posted by on July 21st, 2016

Valve Developer Community – Single Player Mapping Tips

In categories: Activities, Architecture, Articles, Belevability, Context, Design Directions, Design Principles, Design Workflows & Techniques, Difficulty, Enemies, Environment Storytelling, General Design Practices, Level Geometry, Level Scripting, Pacing

Gamasutra: Ten Principles of Good Level Design – Part 2
Posted by on July 20th, 2016

Gamasutra: Ten Principles of Good Level Design – Part 2

In categories: Articles, Design Principles, Difficulty, Emotions, Engagement, Mechanics, Must Read!

What Games Are – Glossary: Difficulty
Posted by on July 18th, 2016

What Games Are – Glossary: Difficulty

In categories: Articles, Difficulty

What Games Are – Glossary: Arcane Action
Posted by on July 17th, 2016

What Games Are – Glossary: Arcane Action

In categories: Action, Articles, Challenge, Difficulty

Game Maker’s Toolkit: Super Mario 3D World’s 4 Step Level Design
Posted by on July 13th, 2016

Game Maker’s Toolkit: Super Mario 3D World’s 4 Step Level Design

In categories: Challenge, Design Principles, Difficulty, Learning Process, Progression, Videos

Game Design Round Table Episode #37: Failure, Punishment and Learning
Posted by on June 26th, 2016

Game Design Round Table Episode #37: Failure, Punishment and Learning

In categories: Design Principles, Design Workflows & Techniques, Difficulty, Experience, Failure, Learning Process, Motivation, Podcasts

Gamasutra: Debating Difficulty Settings in Game Design
Posted by on June 25th, 2016

Gamasutra: Debating Difficulty Settings in Game Design

In categories: Articles, Audience, Balance, Difficulty

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