Home Page
Follow LD.org on Twitter! Follow me on Facebook!
 ·  NEWS  ·  KNOWLEDGE BASE  ·  ARTICLES & RESOURCES  ·  REFERENCE DATABASE  ·  PORTFOLIOS  ·  INTERVIEWS  ·  ABOUT & CONTACT  · 
Category: Outcome
Posts: 7


What Games Are – Glossary: Opacity
Posted by on July 19th, 2016

What Games Are – Glossary: Opacity

In categories: Articles, Choice, Information, Outcome

GDC 14: How Board Games Matter
Posted by on July 13th, 2016

GDC 14: How Board Games Matter

In categories: Choice, Design Directions, Design Principles, Gameplay, GDC Vault, Information, Outcome, Randomness, Transparency, Videos

Game Design Round Table Episode #68: Transparency
Posted by on June 26th, 2016

Game Design Round Table Episode #68: Transparency

In categories: Choice, Design Principles, Experience, Information, Outcome, Podcasts, Rules

Game Design Round Table Episode #88: What You Don’t Know Can Hurt You
Posted by on June 26th, 2016

Game Design Round Table Episode #88: What You Don’t Know Can Hurt You

In categories: Information, Outcome, Perception, Playstyles, Podcasts, Strategy

Drive to Work #248—10 Things Every Game Needs – Strategy
Posted by on June 25th, 2016

Drive to Work #248—10 Things Every Game Needs – Strategy

In categories: Audience, Choice, Decision, Design Principles, Design Workflows & Techniques, Outcome, Playstyles, Podcasts, Strategy

Drive to Work #299—Choices vs. Options
Posted by on June 25th, 2016

Drive to Work #299—Choices vs. Options

In categories: Choice, Design Principles, Outcome, Podcasts

Creating Tension Through Decision-Resolution Cycles
Posted by on June 25th, 2016

Creating Tension Through Decision-Resolution Cycles

In categories: Articles, Choice, Decision, Outcome, Perception, Strategy, Tension & Release

LEVEL-DESIGN.org © 2009 - 2017
Powered by WordPress
01 02