LEVEL-DESIGN.org News Roundup – Volume 54
LEVEL-DESIGN.org News Roundup – Volume 54 Articles: A brief look at Cyberpunk 2077 City Design — Night City Bioshock Infinite: A level analysis from a gameplay point of view #1,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 54 Articles: A brief look at Cyberpunk 2077 City Design — Night City Bioshock Infinite: A level analysis from a gameplay point of view #1,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 53 Websites: Level Design Library is a website that aggregates tons of level design related content. Give it a try – www.leveldesignlibrary.org Articles: Designing an… Read more »
LEVEL-DESIGN.org News Roundup – Volume 52 Articles: From Backdrop to Spotlight: The Significance of Architecture in Video Game Design Level Design: The Linear Labyrinth Level Design Tips To Improve Your… Read more »
There’s a lot of books that seem interesting but sadly there’s not enough time to go through them all. I’ve created a list of interesting Level Art, Level Design and… Read more »
LEVEL-DESIGN.org News Roundup – Volume 51 Hello fellow Level Artists and Designers! This update is a big one! There’s plenty of articles and videos due to a longer break I… Read more »
LEVEL-DESIGN.org News Roundup – Volume 50 Hello fellow Level Designers and Artists! This update is way bigger than an usual one because of the long break between last posts but… Read more »
In this episode, Mateusz Piaskiewicz talks about one of the core principles form his design toolbox – Familiarity. Mateusz explores use cases from his experience and from the Half-Life 2… Read more »
LEVEL-DESIGN.org News Roundup – Volume 49 Hello! I’m back with latest level art and design news for you! Thank you very much for visiting! From The News: The best levels,… Read more »
LEVEL-DESIGN.org News Roundup – Volume 48 Hello fellow Level Designers and Artists! Welcome to the 48th volume of LEVEL-DESIGN.org News Roundup. This update is a bit rushed, I could probably… Read more »
LEVEL-DESIGN.org News Roundup – Volume 47 Articles: The Art of Level Design: Do’s and Don’ts Introduction to Level Design for Games The player-directed level design of Tacoma Level Design Study:… Read more »