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Category: Systems
Posts: 3


Industry Broadcast: What Activities Can Be Turned Into Games?
Posted by on July 7th, 2016

Industry Broadcast: What Activities Can Be Turned Into Games?

In categories: Action, Activities, Mechanics, Must Listen!, Podcasts, Skills, Systems

Industry Broadcast: What Are Game Mechanics?
Posted by on July 6th, 2016

Industry Broadcast: What Are Game Mechanics?

In categories: Audience, Design Principles, Design Workflows & Techniques, Mechanics, Must Listen!, Podcasts, Systems

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored
Posted by on June 23rd, 2016

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored

In categories: Choice, Design Directions, Design Principles, Design Workflows & Techniques, Environment Storytelling, Gameplay, GDC Vault, Goals, Level Geometry, Linear Progression, Making Of, Navigation, Non-Linear Progression, Playstyles, Rules, Story, Systems, Tutorials, Visual Language, Websites, World Design

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