Home Page
Follow LD.org on Twitter! Follow me on Facebook!
 ·  NEWS  ·  KNOWLEDGE BASE  ·  ARTICLES & RESOURCES  ·  REFERENCE DATABASE  ·  PORTFOLIOS  ·  INTERVIEWS  ·  ABOUT & CONTACT  · 
Category: Rules
Posts: 7


What Games Are – Glossary: Rule
Posted by on July 19th, 2016

What Games Are – Glossary: Rule

In categories: Articles, Rules

Gamasutra: Cognitive Flow: The Psychology of Great Game Design
Posted by on July 2nd, 2016

Gamasutra: Cognitive Flow: The Psychology of Great Game Design

In categories: Articles, Challenge, Design Principles, Distractions, Feedback, Gamasutra, Goals, Motivation, Rules

Game Design Round Table Episode #28: Scoring & Victory
Posted by on June 26th, 2016

Game Design Round Table Episode #28: Scoring & Victory

In categories: Podcasts, Rules, Scoring

Game Design Round Table Episode #68: Transparency
Posted by on June 26th, 2016

Game Design Round Table Episode #68: Transparency

In categories: Choice, Design Principles, Experience, Information, Outcome, Podcasts, Rules

Drive to Work #189—10 Things Every Game Needs: Rules
Posted by on June 26th, 2016

Drive to Work #189—10 Things Every Game Needs: Rules

In categories: Design Principles, Design Workflows & Techniques, Gameplay, Must Listen!, Podcasts, Rules

Drive to Work #269—Breaking Rules
Posted by on June 25th, 2016

Drive to Work #269—Breaking Rules

In categories: Balance, Design Principles, Design Workflows & Techniques, Podcasts, Rules

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored
Posted by on June 23rd, 2016

GDC 13: Empowering the Player in a Story-Rich World: Co-Directing Dishonored

In categories: Choice, Design Directions, Design Principles, Design Workflows & Techniques, Environment Storytelling, Gameplay, GDC Vault, Goals, Level Geometry, Linear Progression, Making Of, Navigation, Non-Linear Progression, Playstyles, Rules, Story, Systems, Tutorials, Visual Language, Websites, World Design

LEVEL-DESIGN.org © 2009 - 2017
Powered by WordPress
01 02