LEVEL-DESIGN.org News Roundup – Volume 15 Articles & Interviews: On Level Design in 2D Game [Cally’s Caves Blog Post] From Top Down Layout to BSP Block-In Workflow [WoLD Article] Creating… Read more »
Check out Chadi El-Zibaoui’s article about map design philosophy and process of Saba Island from Assassin’s Creed IV: Black Flag. Article is posed on Gamasutra – link!
LEVEL-DESIGN.org News Roundup – Volume 14 Articles & Interviews: To the Catacombs and Beyond Part II – Making of “Catacombs” level for Hellraid [Hellraid Blog] Interview with Rosin “kikette” Geoffrey… Read more »
I’m happy to announce the results of Best Level Art & Design of 2013 Survey! Winners will be awarded with a trophy! In one month I’ve collected votes from more than… Read more »
LEVEL-DESIGN.org News Roundup – Volume 13 Scenes: Severalls Hospital – Scene Real-Time Rendered with CryEngine 3 [YouTube Video] A Cave Along The Coast – CryEngine 3 Scene by Petar Zvezdanov… Read more »
LEVEL-DESIGN.org News Roundup – Volume 12: Top 6 Tutorials on Productivity, Focus and Time Management – Alex from World of Level Design updated some Level Design articles [Tutorials List] Thief: The… Read more »
LEVEL-DESIGN.org News Roundup – Volume 11: Jackhammer – New cross-platform editor for Quake [Official Site, func_msgboard Thread] Conference of The Shamblers by Skacky – New Quake 1 Single Player level [func_msgboard… Read more »
I’m proud to announce the first LEVEL-DESIGN.org Best Level Art & Design of 2013 survey! Voting form can be found HERE. Pick three of your favorite games and submit your vote. The survey will… Read more »
That’s probably the biggest update in LEVEL-DESIGN.org Reference Database history! Here’s what I’ve updated: Brink (Link) Call of Juarez: Gunslinger (Complete SP Campaign) (Link) Counter-Strike: Global Offensive (Link) Doom 3… Read more »
CryEngine 3.5.6 has been released. For more information check impressive list of changes. You can download the latest version from CryDev website.