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Category: LD.org News Roundups
Posts: 374


Designing Multiplayer Maps for Assassin’s Creed: Saba Island Case
Posted by on February 5th, 2014

Check out Chadi El-Zibaoui’s article about  map design philosophy and process of Saba Island from Assassin’s Creed IV: Black Flag. Article is posed on Gamasutra – link!

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 14
Posted by on February 2nd, 2014

LEVEL-DESIGN.org News Roundup – Volume 14

Articles & Interviews:

  • To the Catacombs and Beyond Part II – Making of “Catacombs” level for Hellraid [Hellraid Blog]
  • Interview with Rosin “kikette” Geoffrey – Environment Artist  [MapCore]

Scenes:

Videos:

  • “Infamous: Second Son” Behind the Scenes – Building of Seattle [YouTube Video]
  • Cornered 6.0 Level Design Analysis [CustomGamer]

LEVEL-DESIGN.org Reference Database:

 

In categories: LD.org News Roundups

Best Level Art & Design of 2013 – Results!
Posted by on February 1st, 2014

I’m happy to announce the results of Best Level Art & Design of 2013 Survey! Winners will be awarded with a trophy! In one month I’ve collected votes from more than 400 people, mostly thanks to news posts from Polycount and MapCore. Thank you very much for voting and spreading the survey! So, the results are…


Best Level Design of 2013

Tomb Raider

Developed by Crystal Dynamics


Best Level Design of 2013 – Follow-Ups

Grand Theft Auto V

Developed by Rockstar North

Bioshock: Infinite

Developed by Irrational Games


Best Level Art of 2013

Bioshock: Infinite

Developed by Irrational Games


Best Level Art of 2013 – Follow-Ups

Crysis 3

Developed by Crytek

Metro: Last Light

Developed by 4A Games

 

In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 13
Posted by on January 25th, 2014

LEVEL-DESIGN.org News Roundup – Volume 13

Scenes:

Videos:

Articles & Interviews:

  • Level Design and Procedural Generation in Shattered Planet [Article]
  • Mateusz “seir” Piaskiewicz – Senior Level Artist – I’ve been inteviewed by LevelDesign.pl [Google Translate]
  • Get A Job Daily: How To Be a Lead Level Designer – Interview with Adrian Sikora [Develop Online Article]
  • Making of Catacombs Level [Hellraid Blog Post]

LEVEL-DESIGN.org Reference Database:

  • New layout and some small improvements have been added!
  • Half-Life 2: Episode One – Complete album added [Reference Database]
  • Half-Life 2: Episode Two – Almost complete album added [Reference Database]
In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 12
Posted by on January 12th, 2014

LEVEL-DESIGN.org News Roundup – Volume 12:

  • Top 6 Tutorials on Productivity, Focus and Time Management – Alex from World of Level Design updated some Level Design articles [Tutorials List]
  • Thief: The Dark Project “Catacombs” – Level Presentation by Polygon Fragments [YouTube Video]
  • Menkalinan by PuLSaR – New Quake 1 Single Player Level [func_msgboard Thread]

LEVEL-DESIGN.org Reference Database updates:

  • Half-Life 2 (Complete) [Link]
  • Left4Dead 2 [Link]
  • FarCry 3: Blood Dragon (Complete) [Link]
In categories: LD.org News Roundups

LEVEL-DESIGN.org News Roundup – Volume 11
Posted by on January 4th, 2014

LEVEL-DESIGN.org News Roundup – Volume 11:

  • Jackhammer – New cross-platform editor for Quake [Official Site, func_msgboard Thread]
  • Conference of The Shamblers by Skacky – New Quake 1 Single Player level [func_msgboard Thread]
  • Horde of Zendar by Sock – CustomGamer Commentary [YouTube Video]
  • Interview with Mateusz Piaskiewicz, Senior Level Artist – I’ve been interviewed by SpronyvanJohnson [MapCore]
In categories: LD.org News Roundups

Best Level Art & Design of 2013 – Survey
Posted by on January 1st, 2014

I’m proud to announce the first LEVEL-DESIGN.org Best Level Art & Design of 2013 survey!

Best Level Art & Design of 2013 Survey

Voting form can be found HERE.

Pick three of your favorite games and submit your vote. The survey will last till Friday, January 31, 2014. LEVEL-DESIGN.org will grant the winners with one prize for each category: “Best Level Design of 2013” and “Best Level Art of 2013“. Prizes will be covered from the donations from users. If you’d like to donate, please, contact me by email.

Please, tell your friends about the survey and let’s pick up the best level craft of 2013!

Thank you for your participation!

In categories: LD.org News Roundups

LEVEL-DESIGN.org Reference Database Update!
Posted by on December 30th, 2013

That’s probably the biggest update in LEVEL-DESIGN.org Reference Database history! Here’s what I’ve updated:

  • Brink (Link)
  • Call of Juarez: Gunslinger (Complete SP Campaign) (Link)
  • Counter-Strike: Global Offensive (Link)
  • Doom 3 BFG Edition (Complete SP Campaign) (Link)
  • F.E.A.R. 2: Project Origin (Link)
  • Far Cry 3: Blood Dragon (Link)
  • Half-Life 2 (Link)
  • Left4Dead 2 (Link)
  • Mirror’s Edge (Link)
  • Rage: Scorchers DLC (Complete SP Campaign) (Link)
  • Team Fortress 2 (Link)

Some of the albums are still uncompleted, soon I’ll be uploading more pictures. Complete albums are marked with “(Complete SP Campaign)” sign in album name.

The “Videos” collection is currently removed from the database. I noticed some website performance problems so the videos will come back after fixing the issue.

In categories: LD.org News Roundups

CryEngine 3.5.6 Now Available!
Posted by on December 24th, 2013

CryENGINE_Banner

CryEngine 3.5.6 has been released. For more information check impressive list of changes. You can download the latest version from CryDev website.

In categories: LD.org News Roundups

Ryse Environments – Art Dump
Posted by on December 21st, 2013

Crytek’s Ryse perfectly shows how next generation graphics can look like. Really breathtaking!

Much more screenshots are posted on Polycount Forums.

In categories: LD.org News Roundups

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