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Gamasutra: Ten Principles of Good Level Design – Part 1
Posted by on July 20th, 2016

Gamasutra: Ten Principles of Good Level Design – Part 1

In categories: Articles, Comfort & Surprise, Design Principles, Environment Storytelling, Goals, Must Read!, Navigation

What Games Are – Glossary: Scripting
Posted by on July 19th, 2016

What Games Are – Glossary: Scripting

In categories: Articles, Level Scripting

What Games Are – Glossary: Sandbox Play
Posted by on July 19th, 2016

What Games Are – Glossary: Sandbox Play

In categories: Articles, Non-Linear Progression

What Games Are – Glossary: Rule
Posted by on July 19th, 2016

What Games Are – Glossary: Rule

In categories: Articles, Rules

What Games Are – Glossary: Risk
Posted by on July 19th, 2016

What Games Are – Glossary: Risk

In categories: Articles, Risk & Reward

What Games Are – Glossary: Reward
Posted by on July 19th, 2016

What Games Are – Glossary: Reward

In categories: Articles, Risk & Reward

What Games Are – Glossary: Progression
Posted by on July 19th, 2016

What Games Are – Glossary: Progression

In categories: Articles, Progression

What Games Are – Glossary: Opacity
Posted by on July 19th, 2016

What Games Are – Glossary: Opacity

In categories: Articles, Choice, Information, Outcome

What Games Are – Glossary: Nonlinear Play
Posted by on July 19th, 2016

What Games Are – Glossary: Nonlinear Play

In categories: Articles, Non-Linear Progression, Progression

What Games Are – Glossary: Mechanic
Posted by on July 18th, 2016

What Games Are – Glossary: Mechanic

In categories: Articles, Mechanics

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